Six chaotic mini-games. Up to ten players. One winner takes the crown. Play free in your browser or download the desktop app for unlimited local co-op.
Host picks which games to play, then the party votes with their scores. Every round counts toward the final crown.
Classic maze chaos — eat pellets, eat rivals. The greediest player wins. Watch out when someone grabs a power pellet.
Score → Party ptsPick up power-ups, bust through walls, fire rockets. Three stages of tank carnage with speed boosts, shields, and extra bullets.
Kills → Party pts360° space shooter — dodge space rocks while hunting other pilots. Fluid twin-stick movement with full momentum physics.
Kills + Rocks → Party ptsClassic grid-based bombing — plant bombs, collect blast radius power-ups, be the last one standing. Chain explosions are lethal.
Survival → Party ptsHold to charge, release to launch. Push every other robot off the mat. Physics-based sumo in a stylish arena with four robot skins.
Rank + Eliminations → Party ptsHop across traffic without getting flattened. Race to the top, respect the checkpoint system, and hope the bus doesn't find you.
Progress + Finish Time → Party ptsNo accounts. No installs required. Pure party chaos the moment you share a link.
WebRTC direct connections — no game servers handling your traffic. Host generates a 4-letter code, share it anywhere, friends join instantly from any browser.
The desktop app unlocks full OS-level gamepad support — plug in up to 10 controllers simultaneously. Each auto-assigns to a player slot the moment it's detected.
Add local players on the host machine — each gets their own keyboard scheme or gamepad. Mix local and internet players in the same lobby freely.
Fill empty slots with bots at three difficulty tiers: Stupid, Average, and Insane. Each has its own AI personality and plays differently every round.
Every player can remap their own keyboard layout in the lobby. Nine independent control schemes, each with up/down/left/right/fire. No conflicts.
Points from each round feed a running party score. The host picks which mini-games to include and how many rounds. Final winner is whoever has the most points.
Pause, resume (with 3-2-1 countdown), skip, or exit any game at any time. The host has full control — synced in real-time to all connected players.
Internet joiners can play on phone or tablet — touch controls with a joystick and action button overlay. No app install needed, just open the link.
Go to party-royale.vuelvatech.com or launch the desktop app. Click HOST GAME.
Copy the invite link and send it to friends. They click it, type their name, and appear in your lobby.
Choose which mini-games to play and how many rounds. Add bots to fill any empty slots.
Points accumulate across rounds. After the last game, the final scoreboard reveals your champion.
Default schemes for up to 9 local players — all rebindable. Gamepad auto-assigns the moment you plug one in.
| Host (P1) | WASD + Space |
| Player 2 | ↑←↓→ + Enter |
| Player 3 | IJKL + O |
| Player 4 | TFGH + Y |
| Player 5 | N8N4N5N6 + N0 |
| + 4 more… | All rebindable in lobby |
| Move | D-Pad or L-Stick |
| Aim / Alt move | R-Stick |
| Action / Fire | A B X Y LB RB |
| Charge (Robo Sumo) | LT or RT |
| Auto-assign | Plug in → auto-assigned |
| Max simultaneous | 10 (desktop app) |
Browser or desktop — same game, same room codes, same fun. Mix and match freely.
The full experience. No browser limits, full gamepad support, and a native window that stays out of the way.
Zero install, works on any device. Open the link, share the code, play. Internet joiners connect directly from their phone or laptop.
VuelvaTech is an independent developer building tools, games, and experiences that push what's possible in the browser. Party Royale was built as a love letter to couch co-op — the kind of game you can pull up anywhere, hand someone a controller, and immediately be laughing.
Every minigame was designed, coded, and tuned from scratch — six different engines in one 500KB HTML file, no frameworks, no build step, just raw web tech doing heavy lifting. The networking layer uses WebRTC peer-to-peer connections so game data travels directly between players, not through a server.
No sign-up. No download required. Open the game, share a link, and the chaos begins.